Commit a7e4cabf by BellCodeEditor

save project

parent 7be0b666
Showing with 11 additions and 1 deletions
...@@ -11,7 +11,7 @@ class Block(pygame.sprite.Sprite): ...@@ -11,7 +11,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__ (self,image): def __init__ (self,image):
super().__init__() super().__init__()
...@@ -33,6 +33,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -33,6 +33,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
lu_x=0 lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
...@@ -41,6 +43,7 @@ jumpState = "runing" ...@@ -41,6 +43,7 @@ jumpState = "runing"
t = 30 t = 30
time = 0 time = 0
gamestate = True gamestate = True
score = 1
#aa=Block(bush,cacti,stone) #aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -111,7 +114,13 @@ while True: ...@@ -111,7 +114,13 @@ while True:
gameover = pygame.image.load('gameover.png') gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate = False gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:" + str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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