Commit a3ea6a7e by BellCodeEditor

save project

parent 52eb1f82
Showing with 130 additions and 49 deletions
File added
import pygame
from pygame import locals
import random
import json
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
pygame.init() # 鍒濆鍖?
class Block(pygame.sprite.Sprite): # 闅滅鐗╃簿鐏电被
def __init__(self, image1, image2, image3):
super().__init__()
# 鍔犺浇闅滅鐗╃殑鍥剧墖
self.image = random.choice([image1, image2, image3])
# 鏍规嵁闅滅鐗╀綅鍥剧殑瀹介珮璁剧疆鐭╁舰
self.rect = self.image.get_rect()
# 闅滅鐗╃粯鍒跺潗鏍?
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 鎮熺┖
def __init__(self, image):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
# 鍔犺浇鎮熺┖绮剧伒鍥惧儚
self.image = image
# image鐨刧et_rect()鏂规硶锛屽彲浠ヨ繑鍥瀙ygame.Rect(0,0,鍥惧儚瀹斤紝鍥惧儚楂橈級鐨勫璞?
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 鍒涘缓涓€涓獥鍙?
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
FPS = pygame.time.Clock() # pygame鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
pygame.display.set_caption("鎮熺┖閰疯窇")
# 杞藉叆鍥剧墖
background = pygame.image.load('bg.png') # 鑳屾櫙
road = pygame.image.load('road.png') # 璺?
stone = pygame.image.load('stone.png') # 鐭冲ご
cacti = pygame.image.load('cacti.png') # 浠欎汉鎺?
bush = pygame.image.load('bush.png') # 鐏屾湪涓?
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
#score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 瀛椾綋
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
rode_x=0
road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
block_list = pygame.sprite.Group() # 鍒涘缓绮剧伒缁?
with open('record.txt', 'r', encoding='utf-8') as f:
content = f.read() #鏂囦欢璇诲彇鎿嶄綔
record = json.loads(content)
one = record["第一名"]
two = record["第二名"]
three = record["第三名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
# 鎺ユ敹鍒伴€€鍑轰簨浠跺悗閫€鍑虹▼搴?
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
speed = 8 + score//3
# 鎮熺┖閫犲瀷
wukong = Player(hero[index])
if jumpState == "runing": # 璺戞鐘舵€佷笅
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 璧疯烦鐘舵€?
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if jumpState == "down": # 闄嶈惤鐘舵€?
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t = 30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
# 灏嗚儗鏅浘鐢讳笂鍘?
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 杩滄櫙
road_x -= speed
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 閬撹矾
screen.blit(wukong.image, (150, y)) # 鎮熺┖
time += 1
if time >= 60: # 鍒涘缓闅滅鐗╃簿鐏?
time = 0
num = random.randint(0, 50)
if num > 20:
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 閬嶅巻銆佸睍绀洪殰纰嶇墿绮剧伒
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): #绮剧伒纰版挒妫€娴?
gameover = pygame.image.load('gameover.png') # 娓告垙缁撴潫
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score>one:
record["第一名"] = score
record["第二名"] = one
record["第三名"] = two
elif score > two:
record["第二名"] = score
record["第三名"] = two
else:
record["第三名"] = score
record = json.dumps(record, ensure_ascii=False)
with open("record.txt","w", encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
# 鍒嗘暟
# 鍒涘缓涓€涓獥鍙
# 鍒嗘暟
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第一名"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第二名"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第三名"+str(three), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 鍒锋柊鐢婚潰
pygame.display.update()
FPS.tick(60)
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