Commit a3ea6a7e by BellCodeEditor

save project

parent 52eb1f82
Showing with 141 additions and 61 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
class Block(pygame.sprite.Sprite): pygame.init() # 鍒濆鍖?
def __init__(self,image1,image2,image3):
class Block(pygame.sprite.Sprite): # 闅滅鐗╃簿鐏电被
def __init__(self, image1, image2, image3):
super().__init__()
# 鍔犺浇闅滅鐗╃殑鍥剧墖
self.image = random.choice([image1, image2, image3])
# 鏍规嵁闅滅鐗╀綅鍥剧殑瀹介珮璁剧疆鐭╁舰
self.rect = self.image.get_rect()
# 闅滅鐗╃粯鍒跺潗鏍?
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 鎮熺┖
def __init__(self, image):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) # 鍔犺浇鎮熺┖绮剧伒鍥惧儚
self.rect=self.image.get_rect() self.image = image
self.rect.x=1000 # image鐨刧et_rect()鏂规硶锛屽彲浠ヨ繑鍥瀙ygame.Rect(0,0,鍥惧儚瀹斤紝鍥惧儚楂橈級鐨勫璞?
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
pygame.init() # 初始化 self.rect.x = 150
# 创建一个窗口 self.rect.y = 400
# 鍒涘缓涓€涓獥鍙?
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("鎮熺┖閰疯窇")
# 载入图片 # 杞藉叆鍥剧墖
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 鑳屾櫙
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 璺?
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 鐭冲ご
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 浠欎汉鎺?
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 鐏屾湪涓?
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 #score_audio = pygame.mixer.Sound('score.wav')
shan_x=0 basic_font = pygame.font.Font('STKAITI.TTF', 18) # 瀛椾綋
index = 0
index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) road_x = 0
rode_x=0 bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
block_list = pygame.sprite.Group() # 鍒涘缓绮剧伒缁?
with open('record.txt', 'r', encoding='utf-8') as f:
content = f.read() #鏂囦欢璇诲彇鎿嶄綔
record = json.loads(content)
one = record["第一名"]
two = record["第二名"]
three = record["第三名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 鎺ユ敹鍒伴€€鍑轰簨浠跺悗閫€鍑虹▼搴?
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 speed = 8 + score//3
if t > 0: # 鎮熺┖閫犲瀷
y -= t wukong = Player(hero[index])
t -= 2 if jumpState == "runing": # 璺戞鐘舵€佷笅
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
shan_x -=2 if gamestate == True:
if shan_x <-1000: if jumpState == "up": # 璧疯烦鐘舵€?
shan_x=0 if t > 0:
screen.blit(background, (shan_x, 0)) # 远处背景 y -= t
lu_x -=8 wukong.rect.y = y
if lu_x <-1000: t -= 2
lu_x=0 else:
screen.blit(road, (lu_x, 500)) # 路 jumpState = "down"
screen.blit(wukong, (150, y)) # 悟空 if jumpState == "down": # 闄嶈惤鐘舵€?
if t <= 30:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 y += t
# 创建障碍物对象 wukong.rect.y = y
aa=Block(bush,cacti,stone) t += 2
aa.rect.x -= 8 else:
jumpState = "runing"
t = 30
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 灏嗚儗鏅浘鐢讳笂鍘?
pygame.display.update() bg_x -= 1
FPS.tick(60) if bg_x <= -1000:
\ No newline at end of file bg_x = 0
screen.blit(background, (bg_x, 0)) # 杩滄櫙
road_x -= speed
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 閬撹矾
screen.blit(wukong.image, (150, y)) # 鎮熺┖
time += 1
if time >= 60: # 鍒涘缓闅滅鐗╃簿鐏?
time = 0
num = random.randint(0, 50)
if num > 20:
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 閬嶅巻銆佸睍绀洪殰纰嶇墿绮剧伒
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): #绮剧伒纰版挒妫€娴?
gameover = pygame.image.load('gameover.png') # 娓告垙缁撴潫
screen.blit(gameover, (400, 200))
gamestate = False
if score>three:
if score>one:
record["第一名"] = score
record["第二名"] = one
record["第三名"] = two
elif score > two:
record["第二名"] = score
record["第三名"] = two
else:
record["第三名"] = score
record = json.dumps(record, ensure_ascii=False)
with open("record.txt","w", encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
# 鍒嗘暟
# 鍒涘缓涓€涓獥鍙
# 鍒嗘暟
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第一名"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第二名"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第三名"+str(three), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 鍒锋柊鐢婚潰
pygame.display.update()
FPS.tick(60)
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