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Commit
a3ea6a7e
authored
Jun 10, 2023
by
BellCodeEditor
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STKAITI.TTF
my_game.py
STKAITI.TTF
0 → 100644
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a3ea6a7e
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my_game.py
View file @
a3ea6a7e
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
import
json
class
Block
(
pygame
.
sprite
.
Sprite
):
pygame
.
init
()
# 鍒濆鍖?
def
__init__
(
self
,
image1
,
image2
,
image3
):
class
Block
(
pygame
.
sprite
.
Sprite
):
# 闅滅鐗╃簿鐏电被
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
# 鍔犺浇闅滅鐗╃殑鍥剧墖
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 鏍规嵁闅滅鐗╀綅鍥剧殑瀹介珮璁剧疆鐭╁舰
self
.
rect
=
self
.
image
.
get_rect
()
# 闅滅鐗╃粯鍒跺潗鏍?
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 鎮熺┖
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 鍔犺浇鎮熺┖绮剧伒鍥惧儚
self
.
rect
=
self
.
image
.
get_rect
()
self
.
image
=
image
self
.
rect
.
x
=
1000
# image鐨刧et_rect()鏂规硶锛屽彲浠ヨ繑鍥瀙ygame.Rect(0,0,鍥惧儚瀹斤紝鍥惧儚楂橈級鐨勫璞?
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
=
self
.
image
.
get_rect
()
pygame
.
init
()
# 初始化
self
.
rect
.
x
=
150
# 创建一个窗口
self
.
rect
.
y
=
400
# 鍒涘缓涓€涓獥鍙?
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame
时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame
鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
pygame
.
display
.
set_caption
(
"
悟空酷跑
"
)
pygame
.
display
.
set_caption
(
"
鎮熺┖閰疯窇
"
)
#
载入图片
#
杞藉叆鍥剧墖
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 鑳屾櫙
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 璺?
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 鐭冲ご
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 浠欎汉鎺?
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 鐏屾湪涓?
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
lu_x
=
0
#score_audio = pygame.mixer.Sound('score.wav')
shan_x
=
0
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
# 瀛椾綋
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
road_x
=
0
rode_x
=
0
bg_x
=
0
time
=
0
gamestate
=
True
score
=
0
old_score
=
score
block_list
=
pygame
.
sprite
.
Group
()
# 鍒涘缓绮剧伒缁?
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
#鏂囦欢璇诲彇鎿嶄綔
record
=
json
.
loads
(
content
)
one
=
record
[
"第一名"
]
two
=
record
[
"第二名"
]
three
=
record
[
"第三名"
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
#
接收到退出事件后退出程序
#
鎺ユ敹鍒伴€€鍑轰簨浠跺悗閫€鍑虹▼搴?
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
speed
=
8
+
score
//
3
if
t
>
0
:
# 鎮熺┖閫犲瀷
y
-=
t
wukong
=
Player
(
hero
[
index
])
t
-=
2
if
jumpState
==
"runing"
:
# 璺戞鐘舵€佷笅
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
shan_x
-=
2
if
gamestate
==
True
:
if
shan_x
<-
1000
:
if
jumpState
==
"up"
:
# 璧疯烦鐘舵€?
shan_x
=
0
if
t
>
0
:
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
y
-=
t
lu_x
-=
8
wukong
.
rect
.
y
=
y
if
lu_x
<-
1000
:
t
-=
2
lu_x
=
0
else
:
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
jumpState
=
"down"
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
jumpState
==
"down"
:
# 闄嶈惤鐘舵€?
if
t
<=
30
:
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
y
+=
t
# 创建障碍物对象
wukong
.
rect
.
y
=
y
aa
=
Block
(
bush
,
cacti
,
stone
)
t
+=
2
aa
.
rect
.
x
-=
8
else
:
jumpState
=
"runing"
t
=
30
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
# 刷新画面
# 灏嗚儗鏅浘鐢讳笂鍘?
pygame
.
display
.
update
()
bg_x
-=
1
FPS
.
tick
(
60
)
if
bg_x
<=
-
1000
:
\ No newline at end of file
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 杩滄櫙
road_x
-=
speed
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 閬撹矾
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 鎮熺┖
time
+=
1
if
time
>=
60
:
# 鍒涘缓闅滅鐗╃簿鐏?
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 閬嶅巻銆佸睍绀洪殰纰嶇墿绮剧伒
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
#绮剧伒纰版挒妫€娴?
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 娓告垙缁撴潫
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
if
score
>
three
:
if
score
>
one
:
record
[
"第一名"
]
=
score
record
[
"第二名"
]
=
one
record
[
"第三名"
]
=
two
elif
score
>
two
:
record
[
"第二名"
]
=
score
record
[
"第三名"
]
=
two
else
:
record
[
"第三名"
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
"record.txt"
,
"w"
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
# 鍒嗘暟
# 鍒涘缓涓€涓獥鍙
# 鍒嗘暟
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第一名"
+
str
(
one
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第二名"
+
str
(
two
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第三名"
+
str
(
three
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
110
))
# 鍒锋柊鐢婚潰
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
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