Commit a33d191c by BellCodeEditor

auto save

parent 080ee70a
Showing with 15 additions and 28 deletions
import pygame import pygame,random
from pygame import locals from pygame import locals
import random pygame.init()
screen = pygame.display.set_mode((1000, 600))# 创建一个窗口
pygame.init() # 初始化 FPS = pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 background = pygame.image.load('bg.png')
background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png')
road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png')
stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png')
cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -26,17 +22,14 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,17 +22,14 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit() # 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -50,26 +43,20 @@ while True: ...@@ -50,26 +43,20 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
wukong = hero[index] # 悟空造型
# 悟空造型 if jumpState == "runing": # 跑步状态
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 pygame.display.update()# 刷新画面
pygame.display.update() FPS.tick(60) # 帧数
FPS.tick(60) \ No newline at end of file
\ No newline at end of file
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