Commit a33be1a2 by BellCodeEditor

save project

parent a0cffca5
Showing with 23 additions and 14 deletions
......@@ -18,15 +18,20 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
class Block(pygame.sprite.Sprite):
def __init__(self,stone,cacti,bush):
super().__init__()
self.image = random.choice([stone,cacti,bush])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle = Block(bush, stone, cacti)
road_x = 0
bg_x = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -58,18 +63,21 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
if bg_x <=-1000:
bg_x = 0
bg_x -= 2
screen.blit(background, (bg_x, 0))
if road_x <= -1000:
road_x = 0
road_x -=8 # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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