Commit a2744163 by BellCodeEditor

save project

parent 3ccb3abe
Showing with 29 additions and 17 deletions
......@@ -22,10 +22,15 @@ index = 0
y = 400
jumpState = "runing"
t = 30
ZhangAi = random.choice([stone,cacti,bush])
ZhangAi_S=ZhangAi.get_rect()
ZhangAi_S.x=1000
ZhangAi_S.y=500-ZhangAi_S.height
# +++++++++++++++++++++++
bg_x = 0
road_x = 0
# +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -57,19 +62,26 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
# 远处背景
screen.blit(road, (0, 500)) # 路
# +++++++++++++++++++++++
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
if ZhangAi_S.x<0-ZhangAi_S.width:
ZhangAi = random.choice([stone,cacti,bush])
ZhangAi_S=ZhangAi.get_rect()
ZhangAi_S.x=1000
ZhangAi_S.y=500-ZhangAi_S.height
ZhangAi_S.x-=8
screen.blit(ZhangAi,(ZhangAi_S.x,ZhangAi_S.y))
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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