Commit a09279af by BellCodeEditor

save project

parent dd82cf0f
Showing with 12 additions and 5 deletions
...@@ -33,8 +33,10 @@ jumpState = "runing" ...@@ -33,8 +33,10 @@ jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0
obstacle = random.choice([bush, stone, cacti])
block_list = pygame.sprite.Sprite.Group()
while True: while True:
...@@ -79,10 +81,15 @@ while True: ...@@ -79,10 +81,15 @@ while True:
# 路 # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if time >= 60:
obstacle = Block(bush,stone,cacti) time = 0
obstacle.rect.x -= 8 num = random.randint(0,50)
if num > 20:
obstacle = Block(bush, stone, cacti)
black_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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