Commit 9dc3823c by BellCodeEditor

save project

parent 2742489a
Showing with 11 additions and 8 deletions
...@@ -32,6 +32,9 @@ y = 400 ...@@ -32,6 +32,9 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -64,14 +67,14 @@ while True: ...@@ -64,14 +67,14 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -= 1
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x= 0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8 road_x -= 8
if lu_x <-1000: if road_x <-1000:
lu_x=0 road_x= 0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
......
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