Commit 9da75983 by BellCodeEditor

save project

parent 1419cdeb
Showing with 14 additions and 23 deletions
...@@ -22,12 +22,10 @@ index = 0 ...@@ -22,12 +22,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) ZhangAi = random.choice([stone,cacti,bush])
rect = obstacle.get_rect() ZhangAi_S=ZhangAi.get_rect()
rect.x = 1000 ZhangAi_S.x=1000
rect.y = 500 - rect.height ZhangAi_S.y=500-ZhangAi_S.height
road_x=0
bg_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -59,25 +57,19 @@ while True: ...@@ -59,25 +57,19 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x-=4
if bg_x<-1000: screen.blit(background, (0, 0))
bg_x=0
screen.blit(background, (bg_x, 0))
# 远处背景 # 远处背景
road_x-=8 screen.blit(road, (0, 500)) # 路
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if ZhangAi_S.x<0-ZhangAi_S.width:
ZhangAi = random.choice([stone,cacti,bush])
ZhangAi_S=ZhangAi.get_rect()
ZhangAi_S.x=1000
ZhangAi_S.y=500-ZhangAi_S.height
ZhangAi_S.x-=8
screen.blit(ZhangAi,(ZhangAi_S.x,ZhangAi_S.y))
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment