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Commit
99843a80
authored
Dec 27, 2020
by
BellCodeEditor
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parent
080ee70a
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1 changed file
with
49 additions
and
14 deletions
my_game.py
my_game.py
View file @
99843a80
...
...
@@ -3,6 +3,14 @@ from pygame import locals
import
random
pygame
.
init
()
# 初始化
#创建一个类
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
#加载障碍物图片
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -22,11 +30,17 @@ index = 0
y
=
400
jumpState
=
"runing"
t
=
30
time
=
0
#+++++++++++++++++++
road_x
=
0
bg_x
=
0
#+++++++++++++++++++
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
#obstacle = Block(bush,stone,cacti)#实例化一个对象
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -55,21 +69,41 @@ while True:
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 将背景图画上去++++++++++++++++++
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
#+++++++++++++++
#路+++++++++++++++++
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
#+++++++++++++
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
#++++++++++++++++++++++++++++++++++++++
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# obstacle = Block(bush,stone,cacti) # 创建障碍物对象
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
#+++++++++++++++=
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
# 创建障碍物对象
block_list
.
add
(
obstacle
)
#加到精灵组里面
time
=
0
#
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<
0
-
prop
.
rect
.
width
:
#超出窗口左边边界
prop
.
kill
()
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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