Commit 99843a80 by BellCodeEditor

auto save

parent 080ee70a
Showing with 49 additions and 14 deletions
......@@ -3,6 +3,14 @@ from pygame import locals
import random
pygame.init() # 初始化
#创建一个类
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])#加载障碍物图片
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -22,11 +30,17 @@ index = 0
y = 400
jumpState = "runing"
t = 30
time=0
#+++++++++++++++++++
road_x=0
bg_x=0
#+++++++++++++++++++
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
#obstacle = Block(bush,stone,cacti)#实例化一个对象
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -55,21 +69,41 @@ while True:
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
if index >=5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 将背景图画上去++++++++++++++++++
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
#+++++++++++++++
#路+++++++++++++++++
road_x-=8
if road_x <=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
#+++++++++++++
screen.blit(wukong, (150, y)) # 悟空
#++++++++++++++++++++++++++++++++++++++
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# obstacle = Block(bush,stone,cacti) # 创建障碍物对象
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
#+++++++++++++++=
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle = Block(bush,stone,cacti) # 创建障碍物对象
block_list.add(obstacle) #加到精灵组里面
time=0
#
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image, (prop.rect.x,prop.rect.y))
if prop.rect.x<0-prop.rect.width: #超出窗口左边边界
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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