Commit 98ff0ea1 by BellCodeEditor

save project

parent 080ee70a
Showing with 15 additions and 3 deletions
......@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
bg_x = 0
road_x = 0
index = 0
y = 400
jumpState = "runing"
......@@ -57,9 +59,19 @@ while True:
index += 1
if index >= 5:
index = 0
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road,(road_x,500))
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......@@ -68,7 +80,7 @@ while True:
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
rect.x -= 10
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
......
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