Commit 98d75fe2 by BellCodeEditor

auto save

parent b97a33b6
Showing with 8 additions and 6 deletions
......@@ -10,6 +10,7 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
class Black():
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -31,7 +32,7 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
obstacle=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
......@@ -64,20 +65,21 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
shan_x -= 1
if shan_x <-1000:
shan_x=0
shan_x= 0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
obstacle=Block(bush,cacti,stone)
obstacle.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment