Commit 9887d684 by BellCodeEditor

save project

parent de6dd711
Showing with 13 additions and 4 deletions
import pygame
from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -9,7 +8,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.impage.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -59,7 +64,7 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
wukong = Playe(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -73,7 +78,7 @@ while True:
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
......@@ -91,6 +96,10 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
......
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