Commit 969bd691 by BellCodeEditor

save project

parent 2742489a
Showing with 20 additions and 9 deletions
import pygame
from pygame import locals
import random
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.image=random.choice(image1,image2,image3)
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -31,7 +32,8 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
Block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -58,7 +60,7 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
wukong = playyer(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -67,7 +69,7 @@ while True:
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
screen.blit(background.image, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
......@@ -77,10 +79,18 @@ while True:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if nom>20:
aa=Block(bush,cacti,stone)
Block_list.add(aa)
for sprite in block_list:
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
#screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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