Commit 95a13e17 by BellCodeEditor

save project

parent 080ee70a
Showing with 12 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
from random import*
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 class Block# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -22,11 +22,12 @@ index = 0 ...@@ -22,11 +22,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
bg1_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -36,6 +37,13 @@ while True: ...@@ -36,6 +37,13 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
bg_x-=
if bg_x<-1000:
bg_x=0
road_x-=8
if road_x<-1000:
road_x=0
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
...@@ -58,7 +66,7 @@ while True: ...@@ -58,7 +66,7 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
......
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