Commit 95762b41 by BellCodeEditor

auto save

parent 01c47190
Showing with 39 additions and 15 deletions
......@@ -19,24 +19,34 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
gameover = pygame.image.load('gameover.png')
class Block(pygame.sprite.Sprite):
class Block(pygame.sprite.Sprite): #创建block类,默认方法中的参数是渲染的图片
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = hero[image]
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
block_list = pygame.sprite.Group() #创建一个精灵组
index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = Block(bush, stone, cacti)
obstacle2 = Block(bush, stone, cacti)
obstacle2.rect.x = 500
road_x = 0
bg_x = 0
time = 0
gamestate = True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -46,23 +56,26 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if gamestate == True:
wukong = player(index)
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -76,17 +89,28 @@ while True:
if road_x < -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num >= 25 :
block_list.add(Block(bush,stone,cacti))
for obstacle in block_list:
obstacle.rect.x -= 8
if obstacle2.rect.x <= 0- obstacle2.rect.width:
obstacle2 = Block(bush,stone,cacti)
obstacle2.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
screen.blit(obstacle2.image, (obstacle2.rect.x, obstacle.rect.y))
if obstacle.rect.x <= 0 - obstacle.rect.width:
obstacle.kill()
if pygame.sprite.collide_rect(wukong,obstacle):
screen.blit(gameover,(500,150))
gamestate = False
#if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
#obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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