Commit 95533ffa by BellCodeEditor

save project

parent 1373e1e5
Showing with 38 additions and 13 deletions
......@@ -2,6 +2,8 @@ import pygame
from pygame import locals
import random
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -9,6 +11,16 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite):
def_init_(self,image):
super()._init_()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -25,13 +37,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -64,23 +80,31 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
bg_x -=2
if bg_x <-1000:
bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(road, (road, 500)) # 路
screen.blit(wukong,image (150, y)) # 悟空
tim += 1
if time >=60
num = randon.randit(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
if sprite.reck.x <=0 -sprite.rect.widthe:
sprite.kill()
if sprite
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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