Commit 91cccf4e by BellCodeEditor

save project

parent 080ee70a
Showing with 10 additions and 2 deletions
...@@ -22,6 +22,8 @@ index = 0 ...@@ -22,6 +22,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_X = 0
back_X = 0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -36,6 +38,12 @@ while True: ...@@ -36,6 +38,12 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
road_X -= 8
if road_X <= -1000:
road_X = 0
back_X -= 8
if back_X <= -1000:
back_X = 0
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
...@@ -58,8 +66,8 @@ while True: ...@@ -58,8 +66,8 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (back_X, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (road_X, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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