Commit 90ef19c1 by BellCodeEditor

save project

parent 2742489a
Showing with 38 additions and 39 deletions
...@@ -2,17 +2,10 @@ import pygame ...@@ -2,17 +2,10 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -25,13 +18,18 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +18,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 index = 0
shan_x=0
index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone)
bg_x = 0
road_x = 0
abstacle = random.choice([bush,stone,cacti])
rect = abstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -42,45 +40,46 @@ while True: ...@@ -42,45 +40,46 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up":
if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态
if jumpState == "down":
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t=30
# 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing":
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2
if shan_x <-1000: bg_x -= 1
shan_x=0 if bg_x <=- 1000:
screen.blit(background, (shan_x, 0)) # 远处背景 bg_x = 0
lu_x -=8 screen.blit(background, (bg_x, 0))
if lu_x <-1000: road_x -= 8
lu_x=0 if road_x<=-1000:
screen.blit(road, (lu_x, 500)) # 路 road_x = 0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(road, (road_x, 500))
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 screen.blit(wukong, (150, y))
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
if rect.x <= 0-rect.width:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) abstacle = random.choice([bush,stone,cacti])
rect = abstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(abstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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