Commit 8fd5f8da by BellCodeEditor

save project

parent 7d3ef201
Showing with 26 additions and 13 deletions
...@@ -3,6 +3,13 @@ from pygame import locals ...@@ -3,6 +3,13 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -35,6 +42,7 @@ time=0 #精灵之间的间隔时间 ...@@ -35,6 +42,7 @@ time=0 #精灵之间的间隔时间
#创建一个障碍物对象 #创建一个障碍物对象
#obstacle = Block(stone,cacti,bush) #obstacle = Block(stone,cacti,bush)
block_list=pygame.sprite.Group() #创建一个精灵组 block_list=pygame.sprite.Group() #创建一个精灵组
gamestate=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,34 +52,37 @@ while True: ...@@ -44,34 +52,37 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index])#实例化Player类对象-->悟空
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
bg_x-=1 bg_x-=1
if bg_x<-1000: if bg_x<-1000:
bg_x=0 bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(wukong, (150, y)) # 悟空 if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, wukong.rect.y)) # 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象 # # 创建障碍物对象
# obstacle = Block(stone,cacti,bush) # obstacle = Block(stone,cacti,bush)
...@@ -88,9 +99,10 @@ while True: ...@@ -88,9 +99,10 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width: if sprite.rect.x<0-sprite.rect.width:
sprite.kill() sprite.kill()
if road_x<-1000: if pygame.sprite.collide_rect(wukong,sprite):#检测悟空和精灵碰撞
road_x=0 gameover=pygame.image.load('gameover.png')
screen.blit(road, (road_x, 500)) # 路 screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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