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Commit
8f2de6df
authored
Oct 03, 2021
by
BellCodeEditor
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parent
fc295a30
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2 changed files
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24 additions
and
12 deletions
my_game.py
score.wav
my_game.py
View file @
8f2de6df
...
...
@@ -3,6 +3,15 @@ from pygame import locals
import
random
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -23,10 +32,9 @@ y = 400
jumpState
=
"runing"
t
=
30
road_x
=
0
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
bg_x
=
0
obstacle
=
Block
(
bush
,
stone
,
cacti
)
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -59,20 +67,23 @@ while True:
if
index
>=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
bg_x
-=
1
if
bg_x
<-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
road_x
-=
8
if
road_x
<-
1000
:
road_x
=
0
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
]
)
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
obstacle
=
Block
(
bush
,
stone
,
cacti
)
#
rect = obstacle.get_rect()
#
rect.x = 1000
#
rect.y = 500 - rect.height
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
score.wav
0 → 100644
View file @
8f2de6df
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