Commit 8d826eba by BellCodeEditor

save project

parent 2742489a
Showing with 8 additions and 4 deletions
...@@ -32,7 +32,7 @@ y = 400 ...@@ -32,7 +32,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
road_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -63,15 +63,19 @@ while True: ...@@ -63,15 +63,19 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8 lu_x -=8
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路
# 将背景图画上去
screen.blit(background, (shan_x, 0)) # 远处背景
road_x-=8
if road_x <=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
......
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