Commit 8c2eaea3 by BellCodeEditor

save project

parent 97908535
Showing with 16 additions and 3 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.sprite):
def __init__(self, image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect_x=1000
self.rect_y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -27,6 +33,7 @@ rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
background_x=0
road_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -58,8 +65,14 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
background_x-=1
if background_x<=-1000:
background_x=0
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment