Commit 8a1308a7 by BellCodeEditor

save project

parent 080ee70a
Showing with 10 additions and 0 deletions
...@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,6 +18,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -69,6 +71,14 @@ while True: ...@@ -69,6 +71,14 @@ while True:
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
lu_x -=8
shan_x -=8
if lu_x <-1000:
lu_x=0
if shan_x <-1000:
shan_x=0
screen.blit(road,(shan_x,1000))
screen.blit(road,(lu_x,500))
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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