Commit 888b47ea by BellCodeEditor

save project

parent b3879680
Showing with 56 additions and 51 deletions
...@@ -2,36 +2,35 @@ import pygame ...@@ -2,36 +2,35 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = pygame.image.load('hero1.png')
pygame.image.load('hero2.png'), hero2 = pygame.image.load('hero2.png')
pygame.image.load('hero3.png'), hero3 = pygame.image.load('hero3.png')
pygame.image.load('hero4.png'), hero4 = pygame.image.load('hero4.png')
pygame.image.load('hero5.png')] hero5 = pygame.image.load('hero5.png')
lu_x=0
shan_x=0
index = 0 index = 0
a = [hero,hero2,hero3,hero4,hero5]
y = 400 y = 400
jumpState = "runing" jump = "run"
t = 30 b= random.choice([stone,stone,cacti])
aa=Block(bush,cacti,stone) rect = b.get_rect()
rect.x = 1000
rect.y = 400
t=30
road_x = 0
background_x = 0
while True: while True:
...@@ -40,48 +39,53 @@ while True: ...@@ -40,48 +39,53 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jump=="run":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jump = "up"
if jump == "up":
if jumpState == "up": # 起跳状态 if t >=0:
if t > 0:
y -= t y -= t
t -= 2 t-=2
else: else:
jumpState = "down" jump = "down"
if jumpState == "down": # 降落状态 t=0
if t <= 30: if jump == "down":
if t <=30:
y += t y += t
t += 2 t+=2
else: else:
jumpState = "runing" jump = "run"
t =30 t=30
if rect.x <= 0-rect.width:
b = random.choice([stone,stone,cacti])
rect = b.get_rect()
rect.x = 1000
rect.y = 400
rect.x -= 8
road_x -= 8
if road_x <= -1000:
road_x = 0
background_x -= 1
if background_x <= -1000:
background_x = 0
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
if jump=="run":
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 screen.blit(background, (background_x, 0))
if shan_x <-1000: screen.blit(road, (road_x, 500))
shan_x=0 screen.blit(b, (rect.x,rect.y))
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(a[index], (150, y))
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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