Commit 8718e816 by BellCodeEditor

auto save

parent 3cd2c48c
Showing with 7 additions and 7 deletions
...@@ -25,7 +25,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,7 +25,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 rode_x=0
shan_x=0 shan_x=0
index = 0 index = 0
y = 400 y = 400
...@@ -68,10 +68,10 @@ while True: ...@@ -68,10 +68,10 @@ while True:
if shan_x <-1000: if shan_x <-1000:
shan_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8 rode_x -=8
if lu_x <-1000: if rode_x <-1000:
lu_x=0 rode_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (rode_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
...@@ -83,4 +83,4 @@ while True: ...@@ -83,4 +83,4 @@ while True:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment