Commit 86bf9862 by BellCodeEditor

save project

parent e7193c24
Showing with 13 additions and 13 deletions
...@@ -5,8 +5,8 @@ import random ...@@ -5,8 +5,8 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super()._init_() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
...@@ -35,10 +35,12 @@ index = 0 ...@@ -35,10 +35,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle = Block(bush,stone,cacti)
dl=0 dl=0
bg=0 bg=0
...@@ -84,14 +86,11 @@ while True: ...@@ -84,14 +86,11 @@ while True:
screen.blit(road, (dl, 500)) # 路 screen.blit(road, (dl, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000 screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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