Commit 83e66a3b by BellCodeEditor

auto save

parent 2742489a
Showing with 21 additions and 21 deletions
...@@ -25,14 +25,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,14 +25,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) road_x = 0
background_x = 0
ob = random.choice([bush,stone,cacti])
rect = ob.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,23 +67,19 @@ while True: ...@@ -64,23 +67,19 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 background_x -= 1
if shan_x <-1000: if background_x <1000:
shan_x=0 background_x = 0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background,(background_x,0))
lu_x -=8 road_x -= 8
if lu_x <-1000: if road_x <= -1000:
lu_x=0 road_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong,(150,y))
if ob.rect.x <= 0-ob.rect.width:
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 ob= Block(bush,stone,casti)
# 创建障碍物对象 ob.rect.x -=8
aa=Block(bush,cacti,stone) screen.blit(ob.image,(ob.rect.x,ob.rect.y))
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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