Commit 82e1b1e2 by BellCodeEditor

auto save

parent 080ee70a
Showing with 57 additions and 14 deletions
......@@ -3,6 +3,23 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -18,14 +35,21 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18) #载入字体
score = 0
index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
bg_x = 0
road_x = 0
#obstacle = Block(bush,cacti,stone)
time = 0
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -58,18 +82,36 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
#if pygame.sprite.collide_rect(wukong,sprite):
#pass
else:
if(sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreSurf = basic_font.render('分数:'+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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