Commit 82c89c51 by BellCodeEditor

save project

parent c2b4cd69
Showing with 72 additions and 31 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
score=0
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,12 +44,12 @@ index = 0 ...@@ -22,12 +44,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0 road_x = 0
dx=0 bg_x = 0
obstacle = random.choice([bush, stone, cacti]) time = 0
rect = obstacle.get_rect() gamestate = True
rect.x = 1000
rect.y = 500 - rect.height block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -39,45 +61,65 @@ while True: ...@@ -39,45 +61,65 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 将背景图画上去
wukong = hero[index] bg_x -= 1
if jumpState == "runing": # 跑步状态下 if bg_x<=-1000:
index += 1 bg_x = 0
if index >= 5: screen.blit(background, (bg_x, 0)) # 远景
index = 0
# 将背景图画上 road_x -= 8
dx-=5
if dx<=-1000:
dx=0
screen.blit(background, (dx, 0)) # 远处背景
road_x-=8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x = 0
screen.blit(road,(road_x,500)) # 路 screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x and sprite.score]==1 :
score+=1
sprite.score=0
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment