Commit 7fdd198f by BellCodeEditor

save project

parent 080ee70a
Showing with 133 additions and 44 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
G=5
y=400
IM='running'
from pygame import locals
import random
from random import *
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
bg = pygame.image.load('bg.png')
go = pygame.image.load('gameover.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
G=40
y=400
IM='running'
I_M=0
rond_x=0
bg_x=0
ind=0
dw,s=150,0
time=0
PS=60
gametate=True
class Rsc(pygame.sprite.Sprite):
def __init__(self,im1,im2,im3):
super().__init__()
self.image=choice([im1,im2,im3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class heros(pygame.sprite.Sprite):
def __init__(self,hero):
super().__init__()
self.image=hero
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
obg=Rsc(stone,cacti,apple)
wukong=heros(hero[index])
blist=pygame.sprite.Group()
while True:
wukong=heros(hero[index])
print(G)
time+=1
if time>=60:
a=randint(1,60)
if a>=20:
obg=Rsc(stone,cacti,apple)
blist.add(obg)
time=0
if IM=='running':
ind+=1
if ind>=5:
index+=1
ind=0
if index==5:
index=0
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if IM=='running':
I_M=0
if IM!='up'and IM!='down':
IM='up'
I_M=1
if IM!='running' and I_M>=1:
if event.key == locals.K_w:
IM='dup'
I_M=0
G+=2
if index<=4:
index+=1
if index==5:
index=1
dws=150,y
if gametate==True:
if IM=='up':
y-=G
wukong.rect.y=y
G-=2
if G<= -42:
IM='running'
G=40
# if IM=='down':
# if G==0:
# y+=G
# G+=2
# elif G>=0:
# y+=G
# G+=2
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# if IM=='dup':
# if G>=0:
# y-=G
# G-=0.15
# else:
# IM='down'
herorun=hero[index]
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(bg, (bg_x, 0))
rond_x-=8
if rond_x<= -1000:
rond_x=0
screen.blit(road, (rond_x, 500))
screen.blit(wukong.image, (150, y))
# if obg.rect.x<0-obg.rect.height:
# obg=Rsc(stone,cacti,apple)
for pop in blist:
pop.rect.x-=8
screen.blit(pop.image,(pop.rect.x,pop.rect.y))
if pygame.sprite.collide_rect(wukong,pop):
screen.blit(go,(400,200))
gametate=False
for event in pygame.event.get():
if event.type == locals.KEYDOWN:
if event.key==locals.K_r:
gametate=True
pygame.sprite.kill(pop)
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(PS)
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