Commit 7f41823b by BellCodeEditor

save project

parent eccdc99c
Showing with 16 additions and 10 deletions
......@@ -30,7 +30,8 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = Block(bush, stone, cacti)
block_list = pygame.sprite.Group()
time=0
while True:
for event in pygame.event.get():
......@@ -66,17 +67,21 @@ while True:
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y))
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush, stone, cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
time+=1
if time>=60:
time = 0
num=random.randint(0,50)
if num>20:
block_list.add(Block(bush, stone, cacti))
for obstacle in block_list:
obstacle.rect.x-=8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if obstacle.rect.x<=0-obstacle.rect.width:
obstacle.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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