Commit 7d3ef201 by BellCodeEditor

save project

parent 55880ebd
Showing with 19 additions and 8 deletions
......@@ -31,9 +31,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
time=0 #精灵之间的间隔时间
#创建一个障碍物对象
obstacle = Block(stone,cacti,bush)
#obstacle = Block(stone,cacti,bush)
block_list=pygame.sprite.Group() #创建一个精灵组
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -71,12 +72,22 @@ while True:
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(stone,cacti,bush)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
road_x-=8
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(stone,cacti,bush)
# obstacle.rect.x -= 8
time+=1
if time>=60:#0-60大概1秒时间
time=0
num=random.randint(0,50) #等待1秒后,设置一个随机数
if num>20: #如果>20就向列表中添加一个精灵
obstacle=Block(stone,cacti,bush)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
......
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