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Commit
7d3ef201
authored
Apr 21, 2022
by
BellCodeEditor
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55880ebd
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1 changed file
with
19 additions
and
8 deletions
my_game.py
my_game.py
View file @
7d3ef201
...
...
@@ -31,9 +31,10 @@ index = 0
y
=
400
jumpState
=
"runing"
t
=
30
time
=
0
#精灵之间的间隔时间
#创建一个障碍物对象
obstacle
=
Block
(
stone
,
cacti
,
bush
)
#
obstacle = Block(stone,cacti,bush)
block_list
=
pygame
.
sprite
.
Group
()
#创建一个精灵组
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -71,12 +72,22 @@ while True:
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
(
stone
,
cacti
,
bush
)
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
road_x
-=
8
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(stone,cacti,bush)
# obstacle.rect.x -= 8
time
+=
1
if
time
>=
60
:
#0-60大概1秒时间
time
=
0
num
=
random
.
randint
(
0
,
50
)
#等待1秒后,设置一个随机数
if
num
>
20
:
#如果>20就向列表中添加一个精灵
obstacle
=
Block
(
stone
,
cacti
,
bush
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
road_x
<-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
...
...
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