Commit 7cdfa26f by BellCodeEditor

save project

parent b95fb940
Showing with 11 additions and 5 deletions
...@@ -24,9 +24,10 @@ jumpState = "runing" ...@@ -24,9 +24,10 @@ jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 0
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x=0
bg_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,10 +59,15 @@ while True: ...@@ -58,10 +59,15 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x-=1
screen.blit(road, (0, 500)) # 路 if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
......
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