Commit 7c8ad808 by BellCodeEditor

auto save

parent aae96e70
Showing with 8 additions and 8 deletions
...@@ -3,7 +3,10 @@ from pygame import locals ...@@ -3,7 +3,10 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 class Block(bush, stone, cacti):
def._init__.
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -69,14 +72,10 @@ while True: ...@@ -69,14 +72,10 @@ while True:
road_x=0 road_x=0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block([bush,stone,cacti])
rect = obstacle.get_rect() screen.blit(obstacle.image, (ostacle.x, obstacle.y))
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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