Commit 7a76d1df by BellCodeEditor

save project

parent 95b162d4
Showing with 11 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -22,11 +21,12 @@ index = 0 ...@@ -22,11 +21,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
beijing=0
lu=0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -57,9 +57,16 @@ while True: ...@@ -57,9 +57,16 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
lu=lu-8
beijing=beijing-8
if lu<-1000:
lu=0
if beijing<-1000:
beijing=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (beijing, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (lu, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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