Commit 793a7e98 by BellCodeEditor

auto save

parent 080ee70a
Showing with 43 additions and 15 deletions
...@@ -22,11 +22,15 @@ index = 0 ...@@ -22,11 +22,15 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) time=0
rect = obstacle.get_rect() #obstacle = random.choice([bush, stone, cacti])
rect.x = 1000 #obstacle=Block(bush, stone, cacti)
rect.y = 500 - rect.height block_list=pygame.sprite.Group()
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
background_x = 0
road_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,18 +62,41 @@ while True: ...@@ -58,18 +62,41 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 #背景左移
screen.blit(road, (0, 500)) # 路 background_x-=1
#判断背景的x坐标是否小于-1000
if background_x<=-1000:
#background_x设为0
background_x=0
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(background, (background_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 # if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) # obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() # rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
rect.x -= 8 time+=1
screen.blit(obstacle, (rect.x, rect.y)) if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(?,?,?)
block_list.add(?)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle=Block()
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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