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Commit
793a7e98
authored
Jan 23, 2022
by
BellCodeEditor
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parent
080ee70a
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1 changed file
with
43 additions
and
15 deletions
my_game.py
my_game.py
View file @
793a7e98
...
@@ -22,11 +22,15 @@ index = 0
...
@@ -22,11 +22,15 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
time
=
0
rect
=
obstacle
.
get_rect
()
#obstacle = random.choice([bush, stone, cacti])
rect
.
x
=
1000
#obstacle=Block(bush, stone, cacti)
rect
.
y
=
500
-
rect
.
height
block_list
=
pygame
.
sprite
.
Group
()
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
background_x
=
0
road_x
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -58,18 +62,41 @@ while True:
...
@@ -58,18 +62,41 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
#背景左移
screen
.
blit
(
road
,
(
0
,
500
))
# 路
background_x
-=
1
#判断背景的x坐标是否小于-1000
if
background_x
<=-
1000
:
#background_x设为0
background_x
=
0
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
# if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
# # 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
# obstacle = random.choice([bush,stone,cacti])
rect
=
obstacle
.
get_rect
()
# rect = obstacle.get_rect()
rect
.
x
=
1000
# rect.x = 1000
rect
.
y
=
500
-
rect
.
height
# rect.y = 500 - rect.height
rect
.
x
-=
8
time
+=
1
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
?
,
?
,
?
)
block_list
.
add
(
?
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle=Block()
# obstacle.rect.x -= 8
#screen.blit(obstacle.image, (rect.x, rect.y))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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