Commit 76ed86b9 by BellCodeEditor

save project

parent 080ee70a
Showing with 34 additions and 25 deletions
import pygame import pygame
from pygame import locals from pygame import locals,display,event,init
import random from pygame.time import Clock as TIME
from pygame.image import load
from random import choice
pygame.init() # 初始化 init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [load('hero1.png'),
pygame.image.load('hero2.png'), load('hero2.png'),
pygame.image.load('hero3.png'), load('hero3.png'),
pygame.image.load('hero4.png'), load('hero4.png'),
pygame.image.load('hero5.png')] load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) bg_x = 0
road_x = 0
obstacle = choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
...@@ -57,19 +61,24 @@ while True: ...@@ -57,19 +61,24 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
bg_x -= 6
road_x -= 8
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 if bg_x < -1000:
screen.blit(road, (0, 500)) # 路 bg_x = 0
if road_x < -1000:
road_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() display.update()
FPS.tick(60) TIME().tick(60)
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