Commit 6eda27c0 by BellCodeEditor

save project

parent e463120d
Showing with 60 additions and 43 deletions
...@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -34,7 +42,7 @@ t = 30 ...@@ -34,7 +42,7 @@ t = 30
road_x = 0 road_x = 0
time = 0 time = 0
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
game = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -45,49 +53,57 @@ while True: ...@@ -45,49 +53,57 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if game == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
if jumpState == "up": # 起跳状态
if t > 0: if jumpState == "runing": # 跑步状态下
y -= t index += 1
t -= 2 if index >= 5:
else: index = 0
jumpState = "down" # 将背景图画上去
if jumpState == "down": # 降落状态 shan_x -=2
if t <= 30: if shan_x <-1000:
y += t shan_x=0
t += 2 screen.blit(background, (shan_x, 0)) # 远处背景
else: lu_x -=8
jumpState = "runing" if lu_x <-1000:
t =30 lu_x=0
screen.blit(road, (lu_x, 500)) # 路
# 悟空造型 screen.blit(wukong.image, (150, y)) # 悟空
wukong = hero[index] time += 1
if jumpState == "runing": # 跑步状态下 if time >= 60:
index += 1 time = 0
if index >= 5: num = random.randint(0,50)
index = 0 if num > 20:
# 将背景图画上去 obstacle = Block(bush,cacti,stone)
shan_x -=2 block_list.add(obstacle)
if shan_x <-1000: for sprite in block_list:
shan_x=0 sprite.rect.x -= 8
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
lu_x -=8 if sprite.rect.x <=0-sprite.rect.width:
if lu_x <-1000: sprite.kill()
lu_x=0 if pygame.sprite.collide_rect(wukong,sprite):
screen.blit(road, (lu_x, 500)) # 路 gameover = pygame.image.load('gameover.png')
screen.blit(wukong, (150, y)) # 悟空 screen.blit(gameover,(400,200 ))
time += 1 game = False
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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