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Commit
6cb7d403
authored
Jan 24, 2021
by
BellCodeEditor
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parent
080ee70a
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47 additions
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13 deletions
my_game.py
my_game.py
View file @
6cb7d403
...
@@ -3,6 +3,21 @@ from pygame import locals
...
@@ -3,6 +3,21 @@ from pygame import locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
#定义类
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
#加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
#根据障碍物的位图宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
#绘制障碍物图标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -22,10 +37,17 @@ index = 0
...
@@ -22,10 +37,17 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
#道路的横坐标
rect
=
obstacle
.
get_rect
()
road_x
=
0
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
#远处背景的横坐标
bg_x
=
0
#创建类之后,实例化对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -58,18 +80,29 @@ while True:
...
@@ -58,18 +80,29 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
#远处的背景变化的看上去很慢,所以速度小
screen
.
blit
(
road
,
(
0
,
500
))
# 路
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
#在渲染道路前先改变速度
road_x
-=
8
#实现道路向左移动
if
road_x
<=
-
1000
:
#循环路的背景
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路,注意为什么纵坐标为500,
#在悟空的脚下,悟空本身高100,总坐标为400,所以路应该在更靠下的500
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
obstacle
=
Block
(
bush
,
stone
,
cacti
)
rect
=
obstacle
.
get_rect
()
# obstacle = random.choice([bush,stone,cacti])
rect
.
x
=
1000
# rect = obstacle.get_rect()
rect
.
y
=
500
-
rect
.
height
# rect.x = 1000
rect
.
x
-=
8
# rect.y = 500 - rect.height
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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