Commit 6cb7d403 by BellCodeEditor

auto save

parent 080ee70a
Showing with 47 additions and 13 deletions
...@@ -3,6 +3,21 @@ from pygame import locals ...@@ -3,6 +3,21 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
#定义类
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
#加载障碍物的图片
self.image = random.choice([image1,image2,image3])
#根据障碍物的位图宽高设置矩形
self.rect = self.image.get_rect()
#绘制障碍物图标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,10 +37,17 @@ index = 0 ...@@ -22,10 +37,17 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) #道路的横坐标
rect = obstacle.get_rect() road_x = 0
rect.x = 1000
rect.y = 500 - rect.height #远处背景的横坐标
bg_x = 0
#创建类之后,实例化对象
obstacle = Block(bush, stone, cacti)
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -58,18 +80,29 @@ while True: ...@@ -58,18 +80,29 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 #远处的背景变化的看上去很慢,所以速度小
screen.blit(road, (0, 500)) # 路 bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
#在渲染道路前先改变速度
road_x -= 8 #实现道路向左移动
if road_x <= -1000: #循环路的背景
road_x = 0
screen.blit(road, (road_x, 500)) # 路,注意为什么纵坐标为500,
#在悟空的脚下,悟空本身高100,总坐标为400,所以路应该在更靠下的500
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush, stone, cacti)
rect = obstacle.get_rect() # obstacle = random.choice([bush,stone,cacti])
rect.x = 1000 # rect = obstacle.get_rect()
rect.y = 500 - rect.height # rect.x = 1000
rect.x -= 8 # rect.y = 500 - rect.height
screen.blit(obstacle, (rect.x, rect.y)) obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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