Commit 6b2bfc0e by BellCodeEditor

save project

parent 080ee70a
Showing with 22 additions and 5 deletions
...@@ -27,6 +27,12 @@ rect = obstacle.get_rect() ...@@ -27,6 +27,12 @@ rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
new_road=road.get_rect()
new_road_x = 0
bg=background.get_rect()
bg_x = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,10 +64,6 @@ while True: ...@@ -58,10 +64,6 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
...@@ -69,7 +71,21 @@ while True: ...@@ -69,7 +71,21 @@ while True:
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
bg_x-=1
if bg_x <= -1000:
bg_x = 0
screen.blit(background,(bg_x,0))# 远处背景
new_road_x-=8
if new_road_x <= -1000:
new_road_x = 0
screen.blit(road,(new_road_x,500))# 路
screen.blit(wukong, (150, y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment