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Commit
6a64dec1
authored
Dec 10, 2023
by
BellCodeEditor
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parent
408cf0a3
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1 changed file
with
34 additions
and
16 deletions
my_game.py
my_game.py
View file @
6a64dec1
...
@@ -6,10 +6,18 @@ pygame.init()
...
@@ -6,10 +6,18 @@ pygame.init()
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image
3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
imag
3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 初始化
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -32,6 +40,7 @@ y = 400
...
@@ -32,6 +40,7 @@ y = 400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
time
=
0
time
=
0
gamestate
=
True
#aa=Block(bush,cacti,stone)
#aa=Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
...
@@ -45,26 +54,31 @@ while True:
...
@@ -45,26 +54,31 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
# 将背景图画上去
bg_x
-=
1
bg_x
-=
1
if
bg_x
<-
1000
:
if
bg_x
<-
1000
:
...
@@ -74,7 +88,7 @@ while True:
...
@@ -74,7 +88,7 @@ while True:
if
road_x
<-
1000
:
if
road_x
<-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
...
@@ -82,17 +96,21 @@ while True:
...
@@ -82,17 +96,21 @@ while True:
#aa.rect.x -= 8
#aa.rect.x -= 8
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
time
=
0
if
r
>
40
:
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
for
sprite
in
block_list
:
prop
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
prop
.
kill
()
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gamesover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
#screen.blit(aa.image, (aa.rect.x, aa.rect.y))
#screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
# 刷新画面
...
...
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