Commit 6a64dec1 by BellCodeEditor

save project

parent 408cf0a3
Showing with 34 additions and 16 deletions
...@@ -6,10 +6,18 @@ pygame.init() ...@@ -6,10 +6,18 @@ pygame.init()
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image= random.choice([image1,image2,imag3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height # 初始化 self.rect.y= 500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image= image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400 # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,6 +40,7 @@ y = 400 ...@@ -32,6 +40,7 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time = 0 time = 0
gamestate = True
#aa=Block(bush,cacti,stone) #aa=Block(bush,cacti,stone)
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -45,26 +54,31 @@ while True: ...@@ -45,26 +54,31 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index= 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x <-1000: if bg_x <-1000:
...@@ -74,7 +88,7 @@ while True: ...@@ -74,7 +88,7 @@ while True:
if road_x <-1000: if road_x <-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 #if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
...@@ -82,17 +96,21 @@ while True: ...@@ -82,17 +96,21 @@ while True:
#aa.rect.x -= 8 #aa.rect.x -= 8
time +=1 time +=1
if time >=60: if time >=60:
r = random.randint(0,100) time = 0
if r >40: num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0
for prop in block_list: for sprite in block_list:
prop.rect.x -=8 sprite.rect.x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if prop.rect.x<=0-prop.rect.width: if sprite.rect.x<=0-sprite.rect.width:
prop.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gamesover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate= False
#screen.blit(aa.image, (aa.rect.x, aa.rect.y)) #screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
......
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