Commit 69f5d757 by BellCodeEditor

save project

parent ef0dde6c
Showing with 6 additions and 11 deletions
...@@ -22,6 +22,7 @@ class Block(pygame.sprite.Sprite): ...@@ -22,6 +22,7 @@ class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
a=0 a=0
...@@ -29,10 +30,7 @@ index = 0 ...@@ -29,10 +30,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
q=0 q=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -75,14 +73,11 @@ while True: ...@@ -75,14 +73,11 @@ while True:
screen.blit(road,(q,500)) # 路 screen.blit(road,(q,500)) # 路
screen.blit(wukong,(150,y)) # 悟空 screen.blit(wukong,(150,y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000 screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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