Commit 69614aa5 by BellCodeEditor

save project

parent 7da9fa09
Showing with 24 additions and 6 deletions
...@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Wukong(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -34,8 +42,8 @@ t = 30 ...@@ -34,8 +42,8 @@ t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
count = 0 count = 0
time = 0 time = 0
gs = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -46,22 +54,27 @@ while True: ...@@ -46,22 +54,27 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gs:
wukong = Wukong(hero[index])
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 wukong.rect.y = y
t -= 1.25
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 wukong.rect.y = y
t += 1.25
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
count += 1 count += 1
index = count // 6 index = count // 6
...@@ -77,7 +90,7 @@ while True: ...@@ -77,7 +90,7 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: if time >= 60:
...@@ -90,13 +103,17 @@ while True: ...@@ -90,13 +103,17 @@ while True:
for aa in block_list: for aa in block_list:
# 创建障碍物对象 # 创建障碍物对象
aa.rect.x -= 8 aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
aa.kill() aa.kill()
if pygame.sprite.collide_rect(wukong,aa):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gs = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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