Commit 6858eede by BellCodeEditor

save project

parent 93ba76f4
Showing with 10 additions and 9 deletions
...@@ -34,6 +34,7 @@ t = 30 ...@@ -34,6 +34,7 @@ t = 30
road_x = 0 road_x = 0
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
obstacle = Block(bush) obstacle = Block(bush)
time = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,17 +75,18 @@ while True: ...@@ -74,17 +75,18 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
time += 1 # 悟空
if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失 # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
obstacle.rect.x -= 8 block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.tmage,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
screen.blit( obstacle.image, ( obstacle.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment