Commit 677a55a3 by BellCodeEditor

save project

parent aa66c1ca
Showing with 29 additions and 20 deletions
...@@ -2,13 +2,6 @@ import pygame ...@@ -2,13 +2,6 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -26,11 +19,23 @@ hero = [pygame.image.load('hero1.png'), ...@@ -26,11 +19,23 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) # +++++++++++++++++++++++
road_x = 0
shan_x = 0
# +++++++++++++++++++++++
obstacle = Block(bush,stone,cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,19 +68,23 @@ while True: ...@@ -63,19 +68,23 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
# ________________________________
screen.blit(background, (shan_x, 0)) # 远处背景 shan_x = shan_x - 8
l if shan_x<= -1000:
screen.blit(road, (lu_x, 500)) # 路 shan_x = 0
screen.blit(background, (shan_x, 0))
road_x = road_x - 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500))
# _______________________________
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) obstacle = Block(bush,stone,cacti)
aa.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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