Commit 669e9482 by BellCodeEditor

auto save

parent ed11fae7
Showing with 18 additions and 2 deletions
......@@ -9,6 +9,14 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -32,6 +40,7 @@ y = 400
jumpState = "runing"
t = 30
time = 0
gamestate = True
block_list = pygame.sprite.Group()
......@@ -45,6 +54,7 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -60,7 +70,7 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -74,7 +84,7 @@ while True:
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
......@@ -87,6 +97,11 @@ while True:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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