Commit 6483ae7d by BellCodeEditor

auto save

parent 080ee70a
Showing with 10 additions and 6 deletions
......@@ -22,10 +22,8 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect_x = 0 # 设置道路x坐标为0并赋值给变量road_x
bg_x = 0 # 设置远景坐标为0并赋值给变量bg_x
while True:
for event in pygame.event.get():
......@@ -58,8 +56,14 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
bg_x -= 1 # 将远景x坐标每次循环都-1
if bg_x <= -1000: # if判断当远景x坐标小于-1000
bg_x = 0 # 远景x坐标回到0
screen.blit(background, (bg_x, 0)) # 远处背景中x坐标改为bg_x
road_x -= 8 # 将道路x坐标每次循环都-8,使道路和障碍物依相同速度向左移动
if road_x <= -1000: # if判断当道路x坐标小于-1000
road_x = 0 # 道路x坐标回到0
screen.blit(road, (road_x, 500)) # 道路背景代码中x坐标改为变量road_x
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
......
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