Commit 63933e6d by BellCodeEditor

save project

parent 85d6ebf8
Showing with 12 additions and 1 deletions
...@@ -3,6 +3,13 @@ from pygame import locals ...@@ -3,6 +3,13 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def__init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([self,image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -27,6 +34,7 @@ rect = obstacle.get_rect() ...@@ -27,6 +34,7 @@ rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x=0 road_x=0
bg_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,7 +66,10 @@ while True: ...@@ -58,7 +66,10 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
#道路 #道路
......
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