Commit 618e8db9 by BellCodeEditor

save project

parent 2742489a
Showing with 23 additions and 22 deletions
...@@ -15,7 +15,7 @@ screen = pygame.display.set_mode((1000, 600)) ...@@ -15,7 +15,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 backgruond = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
...@@ -25,13 +25,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +25,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) road_x = 0
backgruond_x = 0
ob = random.choice([bush,stone,cacti])
rect = ob.get_rect()
rect_x = 1000
rect_y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -64,23 +68,19 @@ while True: ...@@ -64,23 +68,19 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2
if shan_x <-1000: backgruond_x -= 1
shan_x=0 if backgruond_x < 1000:
screen.blit(background, (shan_x, 0)) # 远处背景 backgruond_x = 0
lu_x -=8 screen.blit(backgruond,(backgruond_x,0))
if lu_x <-1000: road_x -= 8
lu_x=0 if road_x <= -1000:
screen.blit(road, (lu_x, 500)) # 路 road_x = 0
screen.blit(wukong, (150, y)) # 悟空 if rect.x <= 0-rect.width:
ob = Block(bush,stone,casti)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 rect_x -= 8
# 创建障碍物对象 screen.blit(ob,(rect_x,rect_y))
aa=Block(bush,cacti,stone) screen.blit(road,(road_x,500))
aa.rect.x -= 8 screen.blit(wukong,(150,y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment